Even in the early game, if you have a cheap commander in play it can set you ahead several turns over your opponents
After that, you play with up to 4 players and the winner is decided based on votes rather than on who wins
You can help them out by, say, giving them net decks, or by giving them some simple rules to play by (save removal for real threats, hold cards that are useless, stop drinking fucking Fanta), but there will be errors in judgment theyll still make often before the game even starts
Other Partner pairings, like Rograkh, Son of Rohgahh and Silas Renn, Seeker Adept, consistently put up strong results at competitive events
While creatures are usually easier to remove than enchantments, the ward ability will really help with their staying power