Navigating through the combat/removal math involved to keep your board presence advantage over your opponent's during the midgame requires almost perfect execution of dealing with the Genie or Elsa before and opposing Belle comes down
Whilst Tamatoa, a set one card, asked you to have as many items on the board as possible to get the most value out of him, Magica De Spell, The Midas Touch instead looks for a tall, not wide strategy
When working with our partners over at SQUARE ENIX, we decided to keep as much parity between the English game terms and Japanese game terms as possible for Card Names, Flavor Words, and Flavor Text
Over the game, this can get you a ton of card quality, or fill up your graveyard, and rack up madness triggers, and so forth
Whats even better is that even if your spell is countered, you can still draw that extra card