Playing lots of cheap characters will force your opponent to trade, giving you an early lore advantage, while cards like Rafiki, Mysterious Sage, Control Your Temper!, and Heihei, Boat Snack will help you make favorable trades when your opponent adding too many cards to their board
The Continuous Spells can only activate this effect in the player's Main Phase, while the Continuous Traps can only do so in the opponent's Main Phase
In Modern, Alpine Moon has the advantage of coming down two full turns earlier than Blood Moon (one of the problems with Blood Moon is that if you are on the draw and don't have any fast mana, your opponent can assemble Tron and play Karn Liberated before Blood Moon even hits the battlefield), although the combination of Blood Moon and now Damping Sphere means there is suddenly a lot of competition for the "hate on Tron" sideboard slot
As we were busy farming hourglasses for the new Crimson Blaze Expansion, a new leak surfaced amidst the chaos
You can email her here with questions, comments or ideas