Then around mid-game, weaker spells aren't doing so much damage anymore, stronger spells' longer charge times make their use a lot more tricky against faster enemies, and mages are straggling behind with their skill learning as they need so much more JP to learn everything, while physical units have access to their better jobs, much better equipment, and a variety of useful skills, so they can hit harder, tank much better, and perform a variety of useful utilities
In Standard that's pretty great, you get three cards for the price of one
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Best of all, your opponent isnt going to know what you tutored for, and that uncertainty in and of itself is a powerful tool
While not as good (and very much looking like an End-Raze Forerunners rip off), it's still another sudo copy of the effect