Betor also oversees the Kin-Tree wardens and ancestral summoners
A Jeskai Control deck with Think Twice and Serum Visions can probably get away with playing slightly fewer lands than a R/W Control deck with no card advantage or filtering (which is why the R/W Control decks plays four copies of Simian Spirit Guide)
2 Flying Crane Technique Six Mana: Game Over Flying Crane Technique is the type of card that almost completely invalidates anything that happened in the game before it and makes the receiving player feel like they had no real agency in determining the outcome of the game
(2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) There are a few more prime numbers, but we couldn't fit them all on the card
While affected by Grafdiggers Cage, you simply cannot cast cards from graveyards