Dimir needs cheap removal since you want to be able to kill Goldpsan Dragon with counter magic backup, if your opponent has a Saw it Coming Foretold already
If you can't wait to have Pirates head into battle with Unicorns, smash two boosters together and ride on
And we see this in some of the most popular Mono Red commander options on EDHREC: Red is very good at Burn, and three of the top Burn commanders come with built-in resiliency to removal -- Ojer Axonil, Deepest Might, Solphim, Mayhem Dominus, Purphoros, God of the Forge -- which is especially good since Red has basically no good answers to board wipes
Then, if Cloud has power 7 or greater, create two Treasure tokens
Im definitely concerned with this decks early game