Either of these cards blows all semblance of card parity out the window, granting the user so many extra cards and so much card selection as to make it almost impossible for them to lose if they are not killed quickly
The Druid's mana value is 2, so the Druid will deal 2 damage in combat, no matter what its current power (including bonuses from counters) is
The only new card we saw today was the Mirrodin/Phyrexia native Koth, Fire of Resistance, with lots of abilities related to mountains
Only Ancestral Recall is firmly in the broken bucket with color requirements, because not only is it just that absurd, it is that absurd at any point in the game, whereas topdecking a Mox Sapphire on turn twelve is usually the same as topdecking an Island
It's a set about xenozoology, about exploration, about remaining human (or Eumidian or Kav) in the face of an uncaring, endless universe that could devour your planet at any moment