similar to how Landing a stagger and then unleashing a series of powerful abilities was the key to victory in FF13
Wizards' first attempt at a legendary bear was Goreclaw, Terror of Qal Sisma, a great standalone card that doesn't really incentivize you to build a deck full of Grizzly Bears and all the underwhelming variants
Murderous Cut (Khans of Tarkir) Having access to efficient removal can be the difference between life and death in a game of Commander
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Legendary Artifact - Vehicle Blink (CTRL to add secondary) Creature Twilight Diviner When this creature enters, surveil 2
One of the upsides of the Battlemage cycle is they give you a lot of flexibility, since you can cast them for three, five, or eight mana, giving you something to do at every point in the game