If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve
Im looking for many of the same virtues Id want in a good Commander deck: a reasonably low curve (or the ramp to support a high one), access to interaction and card draw, a clearly defined game plan, and achievable win conditionsall the things I consider vital to construct a deck that consistently plays good games of Magic, and maybe even wins a few
When you warp it, you get to draw a card and put something into play that costs 4 or less, which gives you a card and some tempo boost
Rakdos Menace Tribal Arena Standard For an actual menace deck, you dont have to look any further than Standard
The artwork captures Vivis unmistakable charm and quiet determination, blending storybook warmth with a sense of fragile heroism