You know, because damage lasts "until end of turn." Because this is a kindler, gentler FAQ(TIWDAWCC), I'll answer your question instead of mocking you
These monsters, sporting an easily surmountable 1000 and 1200 ATK respectively, would eagerly wait for a passing stiff breeze to upend them, putting to waste the many cards spent in their summoning

Other spells I can see appearing as cards include: True Resurrection: An expensive white reanimation effect Cure Wounds : A chance for R&D to try and redeem the Healing Salve card archetype Prismatic Spray : A multi-target removal spell which applies a new effect to each creature hit Wail of the Banshee/Circle of Death: Black creature sweepers Create Undead: Produce an instant army of Zombie and or Skeleton tokens, perhaps by exiling cards from graveyards as fuel Rope Trick: A defensive flicker effect for the whole team Mordenkainens Disjunction: Powerful removal for one or more artifacts or enchantments Bigbys Grasping Hand: Temporary removal along the lines of Heliods Punishment Bulls Strength/Cats Grace/Bears Endurance/Foxs Cunning/Owls Wisdom/Eagles Splendor: A cycle of team-wide keyword-granting buffs, or perhaps Auras
In the anime, Kaiba used it for the DM quest, so let's put it in the initial Kaiba Deck
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