Adventurer's Airship Adventurer's Inn Aettir and Priwen Balamb Garden, Airborne Balamb Garden, SeeD Academy Baron, Airship Kingdom Blitzball Buster Sword Capital City Clive's Hideaway Cooking Campsite Crossroads Village Eden, Seat of the Sanctum Elixir Excalibur II Forest Genji Glove Gohn, Town of Ruin Gongaga, Reactor Town Guadosalam, Farplane Gateway Insomnia, Crown City Instant Ramen Iron Giant Ishgard, the Holy See Island Jidoor, Aristocratic Capital Lindblum, Industrial Regency Lion Heart Lunatic Pandora Magic Pot Magitek Scythe Midgar, City of Mako Monk's Fist Mountain Plains PuPu UFO Rabanastre, Royal City Relentless X-ATM092 Ring of the Lucii Sharlayan, Nation of Scholars Starting Town Summon: Bahamut Swamp The Gold Saucer The Masamune The Regalia Treno, Dark City Ultima Weapon Ultima, Origin of Oblivion Vector, Imperial Capital Wastes Windurst, Federation Center World Map Zanarkand, Ancient Metropolis
Id say its done
We want to play spells that are greater than a 1-for-1, or permanents that generate value over time, or combo
(Each in the mana costs of permanents you control counts toward your devotion to red.) , : Exile Clive, then return it to the battlefield transformed under its owner's control
If your Pokemon already has damage counters on it, these remain