This is to be expected as there are an innumerable number of characters across the games, but here it makes me question the larger set design
This set takes place in the bustling metropolis of New Capenna, where five crime families vie for control over the city: Obscura, Maestros, Riveteers, Cabaretti, and Brokers
Its controller creates a 1/1 white Spirit creature token with flying
Your average Goyf tends to be about a 4/5 (instant, sorcery, creature, land) by turn 3, but as the game progresses, even the slightest increase in its power can completely ruin your combat math
Theres a stark contrast between having this commander be your finisher (encouraging cheating in large single enchantments) and something like Sythis, despite both being very close in theme