It draws you a card for every nontoken creature that enters on your side of the battlefield so flicker and reanimation strategies can also trigger this in addition to regular old casting
I recognized his name associated with Team CMU, was pretty sure he had played in the most recent Extended Pro Tour
Developer's Foresight: Most obviously in Chapter One, your choices as a player will have long-lasting consequences and be commented on by the other characters, but there's also a meta-foresight - Tietra, who dies at the end of Chapter One and kicks off the rest of the plot, is saddled with a purposefully terrible class that comes with a very difficult to remove Innate: Dead restriction so even modder's have great difficulty averting this event
The idea here, based off the above face Commander, is to generate value by sacrificing your Vampires and creating Demons
For example, red would suit a more aggressive player, while blue is usually a control player's colour