I evaluate commanders on power, of course, but I also consider the vibe: Are these commanders introducing a novel new archetype or breaking new ground within an established archetype
She can exert a chosen character whenever she quests , which could open up key opposing cards to attacks whenever its most necessary
Includes 1 deck of 100 Magic cards (98 nonfoil cards and 2 Traditional Foil Legendary cards), a 2-card Collector Booster Sample Pack (contains 2 alt-border cards of rarity Rare or higher), 10 double-sided token cards, 1 deck box (can hold 100 sleeved cards), 1 strategy insert, and 1 reference card
Heading down to my local TCG shop and playing it using Wizards Of The Coasts Final Fantasy specific Commander party rules then elevated the whole experience
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