Sure, folks are going to wonder whats up when the green deck keeps open five mana, but theyre just going to have to find out
What we ended up with was a card design "what if" that says, "What if the shift to Eighth Edition frames had stayed somewhat closer to the pre-Eighth Edition frames?" This is where the darker saturations and inverted text came from
If you're interested in seeing all of the Mega Shine cards in Pokemon TCG Pocket , the table below is the best place to start

25 Spells Zuran Orb Mishra's Bauble Mox Opal Engineered Explosives Inquisition of Kozilek Thoughtsieze Cabal Therapy Gitaxian Probe Portent Codex Shredder Pyxis of Pandemonium Ghoulcaller's Bell Lantern of Insight Pithing Needle Relic of Progenitus Terrarion Sorcerous Spyglass Phyrexian Spellskite Wand of Denial* Collective Brutality Artificier's Intuition* Ensnaring Bridge Trinket Mage Whir of Invention* Zur's Weirding* 15 Lands Tolaria West Drownyard Temple Academy Ruins Inventor's Fair Spire of Industry Seat of the Synod Vault of Whispers Glimmervoid Urborg, Tomb of Yawgmoth Underground Sea Watery Grave Darkslick Shores Underground River Island Sunken Ruins Other Good Support Cards Chromatic Star Vampiric Tutor* etc Tinker Darksteel Citadel Tezzeret the Seeker Jace, the Mind Sculptor Orcish Spy Elemental Augury Pyrite Spellbomb Conjorer's Bauble Welding Jar Ancient Stirrings Abrupt Decay Witchbane Orb Glint Nest Crane Baleful Strix Thirst for Knowledge Thoughtcast* Predict Not entirely sure where to start

If Im playing a commander like Omnath, Locus of Creation that provides a solid engine in the command zone and Ive already got other engines on board such as Rhystic Study , Aesi, Tyrant of Gyre Strait , and Ancient Greenwarden , Im probably in a very comfortable position and I know that I can keep playing fetchlands out of my graveyard and gaining a ton of advantage