We don't have a single card that costs more than two mana, so we can get by with playing only 19 lands, with the idea being that we'll flood the board with cheap but powerful Humans, pump them up with cards like Thalia's Lieutenant and Honor of the Pure, and hopefully close out the game before our opponent gets a chance to recover with their more powerful (and likely more expensive) cards
Old Magic was full of cards with body horror and abstract nightmare creatures, but Niall Silvain somehow manages to be creepier than most of them
Most cards fit into one of the first five rarity levels, Common, Uncommon, Rare, Super Rare, and Legendary, but certain secret cards have a special Enchanted Rarity instead
Card Number / Rarity: 46 / Uncommon Card Type / HP / Stage: Fire / 40 / Basic Attack 1: [1] Ascension - Search your deck for a card that evolves from Ponyta and put it onto Ponyta
All ten of the fetch lands were the highlight, but also stuff like the allied-colour bond lands (the enemy-colour ones wouldn't be released until Commander Legends later that year), Wasteland, Strip Mine, and Valakut the Molten Pinnacle