When you play Dungeons & Dragons, dice rolling is a large part of playing the game, so it just makes sense to bring that aspect of the game into Magic for this set
it's an ultra-rare artifact from the game's creation
Binding Contract has exert this card and a cheap character to exert another chosen character
If we have Virtue of Knowledge on the battlefield, all of our creatures' enters abilities will trigger twice, giving us even more value
Heres what Im thinking: Instants/Sorceries (40) Overmaster, Quicken, Whispers of the Muse, Mystic Speculation, Ponder, Preordain, Serum Visions, Pongify, Rapid Hybridization, Brainstorm, Peer Through Depths, Cyclonic Rift, Impact Resonance, Impulse, Anticipate, Telling Time, Haze of Rage, Shattering Pulse, Geistblast, Long-Term Plans, Reiterate, Chaos Warp, Polymorphists Jest, Mizzixs Mastery, Cryptic Command, Fiery Confluence, Rite of Replication, Beacon of Destruction, Mana Geyser, Mystic Confluence, Library of Lat-Nam, Rise from the Tides, Spelltwine, Amnesia, Interpret the Signs, Mob Rule, Fireminds Foresight, Dig Through Time, Red Suns Zenith, Epic Experiment The Final Iteration and our commander Mizzix of the Izmagnus work best when were playing lots of instants and sorceries, so the bulk of the cards in the deck are instants and sorceries