My hot takes and love for silly stuff aside (and my desire to play decks with less than 3000 decks on EDHREC), were finally reaching commander playable cards that people run in droves
Adventures in the Forgotten Realms, Strixhaven: School of Mages, and Theros Beyond Death all have good haste cards
Burn decks, which fear flooding after their second or third land, can potentially lower their land count by replacing some with modal lands/damage spells
Instant Rare Richard Kane Ferguson null/null NOT LEGAL Standard NOT LEGAL Future NOT LEGAL Historic NOT LEGAL Timeless NOT LEGAL Gladiator NOT LEGAL Pioneer NOT LEGAL Explorer NOT LEGAL Modern NOT LEGAL Legacy NOT LEGAL Pauper NOT LEGAL Vintage NOT LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl NOT LEGAL Brawl NOT LEGAL Alchemy NOT LEGAL Pauper Commander NOT LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern LEGAL Predh Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
However, if instead the creatures power is raised above 2 after the ability resolves, it still cant be blocked that turn