The Amber and Amethyst deck is for players who like having a lot of characters out at one time, while the Ruby and Emerald deck comes with a dash of control and counter abilities, meant to frustrate opponents as much as possible
Dont Move is a huge tempo reset, because not only does it wipe the board of a bunch of creatures, it also makes it much harder for opponents to attack at all in the ensuing turn cycle
I just really like that Zampires (legally distinct from Vampires) have a keyword ability called Herse
Examples: irregular cuts, deep bends, ink smudges that make text unreadable, crimped cards, pronounced print lines noticeable by touch
Each drop celebrates a specific astrological sign, and we'll release them according to the corresponding calendar month